Library for accessing gamepads & joysticks in modern browsers.
View the Project on GitHub kallaspriit/HTML5-JavaScript-Gamepad-Controller-Library
Include the library.
<script src="gamepad.js"></script>
Create an instance of the Gamepad class.
var gamepad = new Gamepad();
Bind to the events
gamepad.bind(Gamepad.Event.CONNECTED, function(device) {
// a new gamepad connected
});
gamepad.bind(Gamepad.Event.DISCONNECTED, function(device) {
// gamepad disconnected
});
gamepad.bind(Gamepad.Event.UNSUPPORTED, function(device) {
// an unsupported gamepad connected (add new mapping)
});
gamepad.bind(Gamepad.Event.BUTTON_DOWN, function(e) {
// e.control of gamepad e.gamepad pressed down
});
gamepad.bind(Gamepad.Event.BUTTON_UP, function(e) {
// e.control of gamepad e.gamepad released
});
gamepad.bind(Gamepad.Event.AXIS_CHANGED, function(e) {
// e.axis changed to value e.value for gamepad e.gamepad
});
gamepad.bind(Gamepad.Event.TICK, function(gamepads) {
// gamepads were updated (around 60 times a second)
});
Initilize the gamepads
if (!gamepad.init()) {
// Your browser does not support gamepads, get the latest Google Chrome or Firefox
}
Try the working example in index.html for more tips
Connect your controller and press any button.